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But after all,

WHAT IS GAMERS4NATURE PROJECT?

Project

Project’s goals

Gamers4Nature project, with the reference POCI-01-0145-FEDER-031047, in the DigiMedia Research Unit (University of Aveiro, Portugal), aims to develop and implement strategies capable of encouraging the active participation of young audiences (upper-seconday and undergraduate students) in the creation of games for mobile devices, as a way to promote a change in behavior and environmental awareness, fostering knowledge about environmental conservation and biodiversity.

Premise: Students are more engaged with the lectured subjects when they are challenged to develop games about it.

Thanks to technological development and the appearance of tools built specifically for individuals with low or non experience in the field of programming, little separates game creators from players, offering the possibility for everyone design their own resources. The world of games is no longer just a place of consumption, but a stage of creation and innovation, where users have the possibility to learn not only through the game itself, but also through its creation.

Gamers4Nature project used as a strategy the use of a Toolkit for game design, a tool that seeks to facilitate the process of building game narratives, through the exploration of the various game elements, such as rules, resources and characters.

Team

Pedro Beça

Responsible researcher

Ana Veloso

Responsible co-researcher

Rita Santos

Researcher

Eduardo Ferreira

Researcher

Gonçalo Gomes

Researcher

Mónica Aresta

Researcher

Sofia Jervis

BioLiving Association

Milene Matos

BioLiving Association

Sofia Ribeiro

Web Developer (Research Fellow)

Ana Alexandre

Audiovisual Strategies (Research Fellow)

Publications

Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project

Journal of Digital Media & Interaction, Vol. 4, Issue no. 11

Smartphone video production Gamers4Nature help guides

Digicom 2021 - 5th International Conference on Digital Design and Communication

Supporting the Construction of Mobile Games Interfaces: The Gamers4Nature Mobile Game Guidelines Cards Set

Digicom 2021 - 5th International Conference on Digital Design and Communication

Premise: Students are more engaged with the lectured subjects when they are challenged to develop games about it.

A tool to support the creation of digital games to promote environmental awareness

16th Iberian Conference on Information Systems and Technologies (CISTI)

Premise: Students are more engaged with the lectured subjects when they are challenged to develop games about it.

Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project

Perspectives on Design and Digital Communication II - Book chapter

In Press

Supporting the Construction of Game Narratives Using a Toolkit to Game Design

Videojogos 2020 - 12th International Conference on Videogame Sciences and Arts

October 2020

Design and Initial Evaluation of an Online Portal-Repository: The Case of Gamers4Nature Project

Digicom 2020 - 4th International Conference on Digital Design and Communication

In Press

Towards the Creation of a Conceptual Framework in the Context of Gamers4Nature Toolkit to Game Design

GAME ON '2020 - 21st annual European GAME ON® Conference

September 2020

Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact

FDG '20 - International Conference on the Foundations of Digital Games

August 2020

Promoting student engagement in the design of digital games: The creation of games using a Toolkit to Game Design

ICALT - 20th International Conference on Advanced Learning Technologies

November 2018

Gamers4Nature: Game creation tools to promote Environment and Biodiversity preservation awareness

VJ2018 - 10th Conference on Videogame Sciences and Arts